Whack ‘Em Zack user interface

At the Excamedia game studio in Utrecht I created the user interface of the game Whack ’em Zack. Even though I created a lot of concept designs, 3d models and environments (stages) the user interface was one of the hardest things I have done. This is the first thing a player sees. If they’re not willing to click on, you’ve failed. Too bad I never had the chance to find that out